Nebula↗
A multiplayer canvas with CRDT-based conflict resolution, sub-50ms cursor sync, and infinite zoom. Handles thousands of concurrent shapes without dropping frames.
I build things for the web — from the database to the pixel.
Hi — I'm Your Name, a full-stack developer who likes hard problems and clean interfaces.
I work across the stack: TypeScript, React/Next.js, Node, Python, and a bit of everything that ships product.
When I'm not shipping, I'm probably breaking something on purpose to learn how it works.
Tools and languages I use on a regular basis to bring ideas to life.
A multiplayer canvas with CRDT-based conflict resolution, sub-50ms cursor sync, and infinite zoom. Handles thousands of concurrent shapes without dropping frames.
A self-hosted pipeline runner with a DAG scheduler, container isolation, and a live log streamer. Cut average build times by 40% for the team.
Interactive maps over millions of points using vector tiles and WebGL. Includes a query builder that compiles to optimized PostGIS under the hood.
Parses git history and PRs to write human-readable release notes. Uses the Claude API with structured outputs and a review step before publishing.
Have an ambitious project in mind, need full-stack expertise, or just want to discuss technology? Reach out and I'll get back to you promptly.